Currently working at Junkfish Ltd on the asymmetric horror game Monstrum 2.
I love creating lively worlds for people to share and enjoy!
I have been promoted to Environment Artist and have spent over a year working on Monstrum 2.
My tasks as Environment Artist include Prop creation, environment set dressing and environmental storytelling and I have been given much more responsibilities throughout my time at Junkfish, such as working on Hero assets and Lighting.
I am working on Monstrum 2, the multiplayer horror-labyrinth set in an abandoned oil rig in the middle of the ocean. My tasks as Environment Artist include Prop creation, environment set dressing and environmental storytelling.
I am very excited to be working once again with the amazing developers at Pocket Sized Hands!
My main focus is to create 3D Props for VR experiences for educational purposes.
I have been working at Pocket Sized Hands on a variety of projects as 3D artist, mostly doing Environmental Props and PBR Texturing for the VR experience Their Memory and UI elements for educational mobile game Dish Life.
• Environmental Props
• PBR Texturing
• UI Elements
I worked on Super Cane Magic Zero and was tasked with the creation of shop buildings and modular assets for the game environment.
• Environmental Props
• Tileable Textures
Studio Evil is a video game development team that also works on real time 3D simulations and educational games.
I worked on Relive, Super Cane Magic Zero, Syder Arcade and an unreleased demo project.
• Creating Environmental Props (3D and 2D)
• Concept Art
• Npc Characters
I was an intern at Studio Evil for a total of eight months while attending high school. During that time, I learnt the basics of 3D modelling, texturing, rigging and animation and created low poly assets for a game prototype.