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Basalt Pillars

More assets made for our sweet and little award winning game Kinoko. During development, the art team had some cool and crazy ideas inspired by the Giant's Causeway in Northern Ireland, but we ended up integrating the basalt pillars as a game mechanic instead.
I decided to approach this asset in a modular way and sculpted a total of six pillars that were then clustered together for use in engine. The pillars with engravings were used as interactive objects to progress through the game.
We did not want to include too many man-made assets in our game, as nature was our main focus, so we opted for a stylistic approach resembling cuneiform writing for our carvings (straight lines with less curves and simple signs).